Post by #DEV_Mittens on Jan 26, 2015 4:01:40 GMT
Alpha Patch 0.0.3
With this patch everyone who create a character will be auto granted level 15 with MMCI gear(not from bosses). MMCI was a great test wave. Let's hope Tipt goes just as well.
With this patch everyone who create a character will be auto granted level 15 with MMCI gear(not from bosses). MMCI was a great test wave. Let's hope Tipt goes just as well.
- General
- Tipt (Curse of the Prisoner's) is now open for testing! The Fury was spotted in Tipt freeing all of his creations from their cells. There is no hope for anyone there, your only choice is to go in and stop them.
- A big congratulations to those who downed Jublet first!
- Items
- Ring of the Battle Priest now granted +2 to stam, int, and wis and now can be used by Priest, Knight, Sage, Sorcerer and Mage.
- Coin of Luck now grants 150 mana and endurance instead of 200.
- All TRASH rare items have been reduced to 10% drop chance in MMCI.
- All BOSS rare items have been reduced to 25% drop chance in MMCI.
- NPC
- MMCI
- Buff Witch now cannot be attacked and will only grant you buffs once every 30 seconds.
- Jublet has had his HP raised 10%.
- MMCI
- Spells - Obtain new spells.us and DB file for better results.
- Knights - *Correct DB strings.
- Holy Strike(all ranks) damage has been reduced 15%.
- Cleaving Strike now effects 25 area of effect range, instead of 50.
- Warlords - *Corrected DB strings. Due to a bug, Strike and Weakening Blows have been redone.
- Strike has been re-done, endurance cost has been reduced to *.22 instead of *.31.
- Strike R. I now deals 10 damage and costs 5 endurance.
- Strike R. II now deals 40 damage and costs 27 endurance.
- Strike R. III now deals 80 damage and costs 53 endurance.
- Strike R. IV now deals 125 damage and costs 80 endurance.
- Strike R. V now deals 160 damage and costs 107 endurance.
- Weakening Blows has been re-done.
- Weakening Blows R. I now deals 12 damage(40*.30), weakens your target attack by 10.
- Weakening Blows R. II now deals 24 damage(80*.30), weakens your target attack by 15.
- Weakening Blows R. III now deals 48 damage(160*.30), weakens your target attack by 20.
- Cyclone Strike now effects 20 area of effect range, instead of 50.
- Strike has been re-done, endurance cost has been reduced to *.22 instead of *.31.
- Sages
- Ice Strike(all ranks) damage has been raised by 5%.
- Heal R. VI has had it's healing increased 35%.
- Priests
- Reprimand(all ranks) damage has been raised by 5%.
- Heal R. VI has had it's healing increased 40%.
- Keepers - *Corrected DB strings.
- Pets have received a 30% damage increase.
- Blast of Magic(all ranks) damage has been raised by 10%.
- Stalkers
- Stalkers can now learn endless quiver for free.
- Summon: Arrow has had a face lift(new icon), cast speed reduced to instant and cast speed is now 1 second, down from 2 seconds.
- Flame Lick(all ranks) now have a 30% slow built in, direct damage raised 10%, and cast speed is now 1 second, down from 2 seconds.
- Hail of Arrows now effects 20 area of effect range, instead of 50 and casts time is reduced to .5 seconds.
- Bows can be used at melee now.
- Sorcerers - *Corrected DB strings. Due to a bug that made Sorcerer's do more damage at 15 than at 20, we've redone Frostbolt and Firebolt.
- Frostbolt has been re-done.
- Frostbolt R. I now deals 15 damage and slows for 30%.
- Frostbolt R. II now deals 35 damage and slows for 30%.
- Frostbolt R. III now deals 60 damage and slows for 30%.
- Frostbolt R. IV now deals 95 damage and slows for 30%.
- Frostbolt R. V now deals 135 damage and slows for 30%.
- Firebolt has been re-done.
- Firebolt R. I now deals 10 damage and 15 damage over time for 30 seconds.
- Firebolt R. II now deals 20 damage and 25 damage over time for 30 seconds.
- Firebolt R. III now deals 50 damage and 55 damage over time for 30 seconds.
- Fireblast damage has been reduced by 22%, a face lift(new icon) as well as placed in it's own category known as; 'Instant cast fire damage' and made it almost impossible to fizzle.
- Frostbolt has been re-done.
- Warlocks - Being a unique class, we are attempting to make their mana cost and how much mana is restored as well as health restore better, we thank you for sticking with us through this. The Warlock shall live on!
- Haunt has been re-done and should be resisted less often.
- Haunt R. I now deals 25 MAGIC damage over time for a total of 150 damage.
- Haunt R. II now deals 45 MAGIC damage over time for a total of 270 damage.
- Envenom has been re-done and should be resisted less often.
- Envenom R. I now deals 20 POISON damage over time for a total of 140 damage.
- Envenom R. II now deal 65 POISON damage over time for a total of 455 damage.
- Diseased Touch has been re-done and should be resisted less often.
- Diseased Touch R. I now deals 40 DISEASE damage over time for a total of 125 damage.
- Diseased Touch R. II now deals 80 DISEASE damage over time for a total of 375 damage.
- Life Drain has been re-done.
- Life Drain R. I now deals and heals 10 points.
- Life Drain R. II now deals and heals 50 points.
- Life Drain R. III now deals and heals 130 points.
- Life Drain R. IV now deals and heals 200 points.
- Life Drain R. V now deals and heals 460 points.
- Life Tap has been updated.
- Life Tap R. I now deals 15 HP and restores 20 mana.
- Life Tap R. II now deals 60 HP and restores 100 mana.
- Life Tap R. III now deals 150 HP and restores 230 mana.
- Life Tap R. IV now deals 230 HP and restores 400 mana.
- Life Tap R. V now deals 510 HP and restores 1000 mana.
- Haunt has been re-done and should be resisted less often.
- Assassins - As a side note - just because it says 'BUY' on the Assassin(rogue) window doesn't mean it's actually locked, you can play the Assassin class.
- Black Mantis Strike has been re-done.
- Black Mantis Strike R. I now deals 15 damage.
- Black Mantis Strike R. II now deals 30 damage.
- Black Mantis Strike R. III now deals 50 damage.
- Black Mantis Strike R. IV now deals 70 damage.
- Black Mantis Strike R. V now deals 100 damage.
- Ambush has been re-done.
- Ambush R. I now deals 95 damage and is on a discipline timer 2.
- Ambush R. II now deals 250 damage and is on a discipline timer 2.
- Fang Strike(all ranks) has had it's direct damage lowered 10%.
- Black Mantis Strike has been re-done.
- Juggernauts - As an on-going effect Juggernauts will continue to receive work throughout alpha and beta.
- Maul has been updated.
- Maul R. I damage has been lowered to 15 from 22.
- Maul R. II damage has been lowered to 40 from 44.
- Maul R. III damage has been lowered to 70 from 77.
- Maul R. IV damage has been lowered to 135 from 144
- Maul R. V damage has been lowered to 170 from 184
- Rupture has been re-done.
- Rupture R. I now deals 10 PHYSICAL damage over time for a total of 120 damage and is on a discipline timer 2.
- Rupture R. II now deals 20 PHYSICAL damage over time for a total of 240 damage and is on a discipline timer 2.
- Rupture R. III now deals 35 PHYSICAL damage over time for a total of 420 damage and is on a discipline timer 2.
- Cleave now effects 20 area of effect range, instead of 50.
- Maul has been updated.
- Knights - *Correct DB strings.